Summarizing my attitude about projects and learning
In general, I like to take on a project with a cool idea that I won't be able to finish, it seems to me that most developers suffer from this. With each such project, I am becoming more and more convinced that IT "discipline" is nonsense, especially if it is not commerce. Personally, in order to write something, I need mental sobriety, which, with studies and a ton of other useless but mandatory activities,not always available. And so, you fucked up, you sit down in the evening to write some kind of conditional pet project in a semi-doze just because of the "discipline". And what got better? Nothing. It's worse for you, just like the project. So how does this relate to the first sentence about abandoned projects? Yes, because if you are really interested in implementing ts idea, or you would like to have such a utility in ur everyday life, then you will return to it. But already in sobriety, which will be extremely better for everyone. But despite this, many people continue to cram discipline into it and really build high hopes for impossible projects even in a short time. In general, it's hard to explain what this is about, rather just thoughts as an introduction to the main topic.
About Anthrill
Anthrill was conceived as a Linux distribution for privacy/anonymity on the Internet, something in the spirit of Whonix but with its own jokes. That is tools like the tun-in interface for tor/i2p (+with outproxy) were planned, as well as a package mgr tied to these networks (which, by the way, is crooked, but has already been implemented!). And so, as I said earlier, I said that I often take projects that I probably won't be able to pull off, but I believe in the success of their idea, in general, I didn't even think that I could finish the package manager. But the project is interesting, I would like to have such a distribution myself, and therefore I did not give up.
(sry for my broken english)